“Ever worry about eventually missing your second favorite shooting arm in the heat of battle? Worry no more! This will make it much easier to identify your blown-off appendage amidst everyone else’s body parts.”
Hey, so remember my old Workshop submission? I hate that I’ve been out of 3d modeling for a while now, and decided I might take another stab at it, while also reworking an old design.
The Shoulder Shock was my first ever Source-based model, the design was neat but not really all that interesting, there were no LODs, and it was overall just a really quick job. Version 2 feels more like something I would actually want to have, and I play a lot of Soldier! It also preserves more of the Soldier’s original silhouette, only poking out very slightly.
If there’s anyone out there with some starter tips for someone very rusty in 3d modeling and new to compiling for TF2 in general, it would be much appreciated! In addition, anyone who would like to put their talents forth and assist in the creation would be added to the revenue list for the item once added to the Workshop, and would get
BIG FAT CHECKS a cut of the money if it’s added to the game!